Miyanaga Saki is a high school freshman who doesn’t like mahjong. Ever 
since she was a child, she would lose her New Year’s gift money during 
her family mahjong game. If she won, her parents would be upset, and if 
she lost, well, she lost.
As a result, she’s learned to play in such a way that her score always 
remains plus/minus zero: not good enough to win, but not bad enough to 
lose. When we meet her, she’s being dragged to her school’s mahjong club
 by an old friend. How will a girl who hates mahjong, yet has become 
adept at the game as a result of her upbringing, survive in this 
environment?